Ah, Far Cry 6. The game where I liberate an island, adopt a crocodile, and somehow still get distracted by a treasure hunt involving boats. It is 2026, and I am back in Yara because apparently my backlog has a sense of humor. But you know what? The 'A Rising Tide' treasure hunt is still one of the most delightfully weird puzzles in the game. Who does not want to spend an afternoon playing nautical Clue? 🌊
The hunt begins in El Este, specifically in the south of the Sierra Perdida region. I rock up to a little orange box with a yellow door next to it. Inside the box is a note that basically says, 'Hey, solve my boat-themed riddle.' Because nothing says treasure like forced labor. I go through the yellow door and find a room full of switches labeled with boat names. My brain immediately goes: 'Great, I need to press these in an order. What is this, a pirate ATM?' 🏴☠️

The puzzle room has switches next to the names of boats. The order is hidden on numbered boats scattered nearby. So off I go, tromping around the Yaran countryside like a tourist with a metal detector. Let me save you the footwork. Here is the boat breakdown:

| Boat Name | Number | Location |
|---|---|---|
| El Tigre Del Mar | 1 | Directly in front of the puzzle building. |
| Papi Chulo | 2 | Southwest of the puzzle building, just above the water near a shack. Reach it via the zipline on the nearby building. A sign inside says it is not number five, so by process of elimination, it is number two. |
| El Lucky | 3 | On the east side of the area, sitting on a building. |
| Clarita | 4 | A bit north from the puzzle building, passing between two houses. You will find it upside down atop a blue building. |
| Roja Victoria | 5 | Dive underwater behind the puzzle building. |

Wait, did I really just type that out? Yes. Because I remember spending twenty minutes staring at a boat named Papi Chulo, wondering if the game was making fun of me. It was. And I respect it.

Now, you might ask: why are there numbered boats? Why not just give me a key? Because Yara tourism board is chaotic, that is why. The boats are not just randomly placed. They are a test of your patience and your ability to ignore the main story. El Tigre Del Mar is right there, taunting you. Papi Chulo has that passive-aggressive sign. El Lucky is on a building, because boats belong on roofs, obviously. Clarita is upside down on a blue building, which is just disrespectful to nautical engineering. And Roja Victoria is underwater, because of course it is. Who puts a boat underwater? A game designer with a grudge, that is who.
Once you have located all five boats, you return to the puzzle room and press the switches in numerical order:
-
El Tigre Del Mar
-
Papi Chulo
-
El Lucky
-
Clarita
-
Roja Victoria
Is it just me, or does that sound like a terrible reggae band? Anyway, hit them correctly and the blue door unlocks. Inside, a weapon case waits with the Camo Quinceanera rifle. It is a decent little weapon, and more importantly, it means I never have to think about boat numbers again. Until the next treasure hunt, obviously.

I pressed the buttons with the confidence of a man who definitely did not just look up the answer. The blue door unlocks. Reward: Camo Quinceanera. Is it the best rifle in Far Cry 6? No. Is it covered in a pattern that says 'I survived a boat-based logic test'? Yes. And sometimes that is enough.
So there you have it. In 2026, this puzzle is still a fun detour from overthrowing Anton Castillo. Is it essential? No. Is it going to make you question your life choices? Only if you get stuck on Papi Chulo. But hey, that is Far Cry for you. Now if you will excuse me, I have a crocodile to pet and a revolution to Instagram. 🐊✌️
NEXT: Far Cry 6: Things To Do After You Beat The Game.
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